![]() Bloody Roar approaches the concept with a unique vision. This is nothing new to anyone familiar with fighting games some games even have multiple tiers and fighting areas when you knock an opponent out of the immediate area. Perhaps my favorite part of the game is the innovative ring-out system. Otherwise, it’s just a button-masher with very little strategy. Knowing when to change and when to save your morph for a more appropriate time is about the only thinking you will do in this game. You can only change when your Beast Change meter is full – this is done by delivering or receiving damage. This leads to some interesting moments of quick-thinking strategy. Changing into your beast form will give you more powerful attacks but you also keep the health you had as a human. Of course the hook to the series is also the game’s saving grace. Throw in some special attacks and you have a fairly basic fighting game that, while fun, just doesn’t remain competitive with modern fighters and their vast libraries spanning hundreds of moves. You get a unique move for each button multiplied by the eight possible directions on the D-pad. With such limited combat inputs you can count the total moves for each character without even breaking out your pocket calculator. The other two buttons are reserved for blocking and shape shifting while the triggers circle-strafe around the arena. This becomes quickly apparently when you start to learn the combat system comprised of two attacks, punch and kick. So while Xbox gamers may be hungry for a new fighter they might find the simplistic nature of the Bloody Roar combat less than challenging. The Xbox is a bit on the shallow end of the fighting game pool with a few cross-platform ports ( DOA, Mortal Kombat: Deadly Alliance) and even fewer original or exclusive titles like Tao Feng. As the game hops from one platform to the next it picks up a few new characters with their own moves and unique beast modes but that’s about it. ![]() Throughout the years there have been several sequels that have driven the franchise slowly forward, but in comparison to other fighting franchises, Bloody Roar is starting to show its age and limited vision.īloody Roar Extreme, much like each new game in the series is only a marginal improvement on the title that came before it in this case Bloody Roar: Primal Fury for the GameCube which was an incremental improvement over Bloody Roar 3 on the PS2. Take two parts Tekken and one part Altered Beast and you get one of the most ingenious franchises in the fighting game history and only one of a very few Xbox fighters.īloody Roar has been around since the early days of the original PlayStation and its unique beast-morphing concepts easily had this game competing with the more technically savvy Tekken and Dead or Alive titles. Bloody Roar Extreme is the latest game in the evolutionary beast-morphing fighting genre. ![]()
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